Runes in la2. Old school version. Now - with Kamael. Again. The best weapon is friends

When the orcs dominated the entire continent and owned all of Elmore, they built Rune, which became their capital. But when the hordes of orcs fell under the onslaught of the alliance of Elves and Men, the city forever passed to the People.

The city is divided into 3 parts. The castle-like structure is divided into upper and lower floors. On the top floor there are the Clan Halls and the Temple of Einhasad, and on the bottom floor there is the Library of the Sages and the Training Camp. There is also a part that was recently built. It is a place run by merchants and Dwarves, with Trading Posts, a Forge and a Storehouse.

Cursed Village. Previously, it was a small peaceful village ruled by the Von Hellman family. Mostly hunters and woodcutters lived there. But one day the ruler of Rune dragged the inhabitants into an uprising, where almost all of them were killed. The von Hellmanns were aristocrats who ruled the lands in the eastern part of the Rune. They received power for their outstanding services in the war with Aden. But during the uprising they were also killed. Now one mention of their name can cost lives. According to legend, the von Hellmann family turned into creatures blood drinkers who wander through the forest.

Wild Animal Farm- a pasture north of the city. There live such vicious creatures as kookaburras, cougars and buffalos. They say that the Farm was created under some kind of military program, and was funded by the government. Raising wild animals is not as easy as it might seem. Ultimately, the military closed the project. Funding stopped and everyone left the farm except for a few of the most persistent ones, who apparently cannot live without this work - breeding wild animals.

Valley of Saints has been a sacred place since ancient times. The sages of the Temple of Einhasad are buried here, and this is also the only way to the Monastery of Silence. There are rumors that recently Dogheads began to appear in the Valley of Saints, closing the road to the monastery.

Monastery of Silence was founded by the Order of Saint Solina, a branch of the Temple of Einhasad. Travelers said that there was a very strict and quiet atmosphere there. Monks rarely talk to outsiders. Since the monastery is located in the middle of nowhere, it is a great place for quiet meditation.

Rune- capital of the kingdom of Elmore. When the Orcs dominated the entire continent and owned all of Elmore, they built Runa, which became their capital. But when the hordes of Orcs fell under the onslaught of the alliance of Elves and Men, the city forever passed to the People. The city is divided into 3 parts. The castle-like structure is divided into upper and lower floors. On the top floor there are the Clan Halls and the Temple of Einhasad, and on the bottom floor there is the Library of the Sages and the Training Camp. There is also a part that was recently built. It is a place run by merchants and Dwarves, with Trading Posts, a Forge and a Storehouse.

Teleport

CityPricePrice
with discount
LocationPricePrice
with discount
Goddard10,000 5,000 Wild Animal Farm4,800 2,400
Gludio53,000 26,500 Valley of Saints3,800 1,900
Giran59,000 29,500 Forest of the Dead1,200 600
Dion57,000 28,500 Swamp of Screams3,000 1,500
Hein82,000 41,000 Monastery of Silence14,000 7,000
Schuttgart10,000 5,000
Aden37,000 18,500
Oren10,000 5,000

Teleport for Nobles

DestinationPrice
Arena Gludin1000
Giran Arena1000
Forest of the Dead Center1000
Valley of Saints Center1000
Cursed Village1000
Stakato's Nest1000
Monastery of Silence1000
Coliseum1000

NPCs and quests Runes

Clan Halls

There are 7 Clan Halls of rank A available in Rune.

Improvements for Clan Halls

Improvement objectLevelEffectPeriodPrice
FireplaceLevel 4Increases HP recovery rate by 80%1 day1000
Level 6Increases HP recovery rate by 120%1 day1,500
Level 9HP recovery rate increases by 180%1 day2,250
Level 12HP recovery rate increases by 240%1 day3,750
Level 15HP recovery rate increases by 300%3 days15,500
CarpetLevel 1Increases MP recovery rate by 5%1 day2,000
Level 3Increases MP recovery rate by 15%1 day6,500
Level 6Increases MP recovery rate by 30%.2 days27,500
Level 8Increases MP recovery rate by 40%2 days40,000
ChandelierLevel 3Increases experience restored after death by 15% if resurrected in the Clan Hall1 day9,000
Level 5Increases experience restored after death by 25% if resurrected in the Clan Hall1 day15,000
Level 7Increases experience restored after death by 35% if resurrected in the Clan Hall1 day21,000
Level 10Increases experience restored after death by 50% if resurrected in the Clan Hall1 day30,000
MirrorLevel 1Adds the ability to teleport to different parts of the city for free7 days7,000
Level 2Adds the ability to teleport to Castle-related Hunting Zones for a small fee3 days6,000
CurtainsLevel 3Adds the ability to use auxiliary magic1 day5,000
Level 51 day21,000
Level 71 day37,000
Level 81 day52,000
Magic machineLevel 1Adds the ability to produce items1 day30,000
Level 21 day70,000
Level 31 day140,000
Curtains in the foyerLevel 1Decorative element7 days2,000
Level 27 days2,500
PodiumLevel 1Decorative element3 days1,300
Level 23 days4,000

List of auxiliary magic

LevelPriceAuxiliary Magic
Level 35,000 per dayLight Walk Level 2
Lightness level 3
Shield lvl 3
Mental Shield level 4.
Power level 3
Level 521,000 per dayLight Walk Level 2
Lightness level 3
Shield lvl 3
Mental Shield level 4.
Power level 3
Blessing of the Body 2 lvl.
Magic Barrier lvl.
Stun Resistance lvl.
Blessing of the Spirit 2 lvl.
Concentration level 2
Berserker Spirit lvl.
Blessed Shield lvl 2.
Guidance level 1
Vampire's Rage 1 lvl.
Level 737,000 per dayLight Walk Level 2
Lightness level 3
Shield lvl 3
Mental Shield level 4.
Power level 3
Blessing of the Body lvl 6
Magic Barrier 2 lvl.
Resistance to Stun lvl 4.
Blessing of the Spirit 6 lvl.
Concentration level 6
Berserker Spirit lvl 2.
Blessed Shield lvl 6.
Guidance level 3
Vampire's Rage lvl 4.
Level 852,000 per dayLight Walk Level 2
Lightness level 3
Shield lvl 3
Mental Shield level 4.
Power level 3
Blessing of the Body lvl 6
Magic Barrier 2 lvl.
Resistance to Stun lvl 4.
Blessing of the Spirit 6 lvl.
Concentration level 6
Berserker Spirit lvl 2.
Blessed Shield lvl 6.
Guidance level 3
Vampire's Rage lvl 4.
Insight level 1
Inspiration level 1
Acceleration level 1
Focus level 1
Whisper of Death lvl.

List of produced items

LevelItemPriceQty
Level 1Heraldic Shield 14,190 adenaNot limited
Scroll of Teleport: Clan Hall 550 adena5
Excellent Dragon Food 330 adena 5
Level 2Blessed Teleport Scroll: Clan Hall 110,000 adena3
Scroll of Teleport: Aden 38,500 adena1
Scroll of Teleport: Goddard 38,500 adena1
Recipe - Elixir of Life (Rank A) (100%) 2,500 adena1
Recipe - Elixir of Mental Power (Rank A) (100%) 2,880 adena1
Level 3Pet Exchange: Cougar 550,000 adena1
Recipe: Greater Healing Potion (100%) 198 adena1
Recipe: Greater Haste Potion (100%) 660 adena1
Recipe - Large Speed ​​Potion. Atk. (100%) 1,320 adena1
Recipe - Large Speed ​​Potion. Mag. (100%) 1,320 adena1
Recipe - Excellent Fish Oil (100%) 275 adena1
Recipe - Fairy Antennas (100%) 110,000 adena1
Recipe - Carnival Mask (100%) 110,000 adena1
Recipe - Hair Potion - A (100%) 4,400 adena1
Recipe - Hair Potion - B (100%) 4,400 adena1
Recipe - Hair Potion - C (100%) 4,400 adena1
Recipe - Hair Potion - D (100%) 4,400 adena1
Recipe - Hair Potion - E (100%) 4,400 adena1
Recipe - Hair Potion - F (100%) 4,400 adena1
Recipe - Hair Potion - G (100%) 4,400 adena1
Recipe - New Paint STR (STR+4 CON-4) (100%) 31,900 adena1
Recipe - New Paint STR (STR+4 DEX-4) (100%) 31,900 adena1
Recipe - New Paint CON (CON+4 STR-4) (100%) 31,900 adena1
Recipe - New Paint CON (CON+4 DEX-4) (100%) 31,900 adena1
Recipe - New DEX Paint (DEX+4 STR-4) (100%) 31,900 adena1
Recipe - New DEX Paint (DEX+4 CON-4) (100%) 31,900 adena1
Recipe - New Paint INT (INT+4 SPIRIT-4) (100%) 31,900 adena1
Recipe - New Paint INT (INT+4 MDR-4) (100%) 31,900 adena1
Recipe - New Paint SPIRIT (SPIRIT+4 INT-4) (100%) 31,900 adena1
Recipe - New Paint SPIRIT (SPIRIT+4 MDR-4) (100%) 31,900 adena1
Recipe - New Paint WIS (WIS+4 INT-4) (100%) 31,900 adena1
Recipe - New Paint MDR (WIS+4 DRUH-4) (100%) 31,900 adena1

Games logo / L2 Cl Created with Sketch.

Old school version.
Now - with Kamael. Again.

Legendary hardcore, available by subscription. All the best
the best of the early chronicles: difficult leveling, bloody PvP
and an open world in which you cannot survive alone!

Main Classic Essence

Speed ​​of reaching top content 9 3 6 PvP 10 3 6Pumping speed 9 2 6 Self-sufficiency PVP 9 3 7 Sociality PvE 2 10 5Leveling difficulty 3 10 9 PvE 4 10 9

It's easy to start playing

Hardcore is not as scary as it is made out to be

Two servers:
Gran Kain and Shillien

What kind of world history are you ready to write? Familiar monsters and ancient dragons, old-school chronicles, 34 classes and 6 races await!

Autoboy

Sometimes you need a break from the grind. You can always do important things while your character is fighting. But remember about death: do not leave the hero unattended for a long time.

Protection from tops

From Newbie Hunters open world A special coin will protect you - the Blessing of Protection. Level up safely to level 70.

Starter kits

In the game store you will find sets with consumables and temporary weapons - everything you need for a comfortable start.

The best weapon is friends

In Lineage 2 Classic, friends are needed more than ever: find comrades on the forum, in Discord or in VK group and conquer top content in pleasant company

Fight with your clan for Raid bosses against the entire server at 21:00 Moscow time daily

Join a clan and fight for Giran Castle every Sunday. Sieges can involve hundreds of people fighting at once!

Challenge the Four Elemental Kings, the fearsome bosses of new group dungeons

Win every week in the Clan Arena and get nice bonuses

Hardcore as you remember it

Go back to those times when experience was gained through sweat and blood, every death had consequences, and every new level was an event

→ Runes or Lineage 2 premium account?

In order to start playing on the server, you need to create your account, which will contain all the necessary information about the character. In lineage 2, your account needs to be protected very reliably, because one fine day you may discover the loss of your just crafted IR set, adena and other game valuables.

Premium accounts

As soon as some server announces its opening, and crowds of players abandon their homes and go in search of better life, it is important to enter the game world as early as possible and kill a couple of gremlins in order to boldly move further along the game path. Therefore, you need to create a lineage account in advance, and not come up with secret questions at a time when the initial locations are already crowded with newcomers.

Playing on a new server has a number of advantages, but creating a lineage 2 account does not guarantee quick character leveling, as well as a good drop from monsters. Here, if you want everything at once, while others spend hours bending mobs in katas or in clearings, you will have to spend not only time, but also money.

Many servers, who know how players take advantage of the opportunity to make their lives easier, introduce the lineage 2 premium account system. Of course, a lineage 2 premium account gives the character many advantages, such as increased rates, increased drop and spoil chances, and much more. In order to become the owner of lineage 2 premium accounts, you just need to pay a certain amount of money, after which you can enjoy all its benefits for a whole month. In addition, a premium account can be renewed in lineage 2 after its expiration date.

Are runes better?

However, in Lineage 2, accounts with additional bonuses are gradually fading into the background, and in return a system of runes has come. The player himself chooses what he needs most: experience, SP, drop or spoil. And, accordingly, you can purchase the necessary rune, which will increase experience or the chance of a drop. However, if the premium account applied to all characters who are on it, then the rune only affects the one in whose inventory it is located. Now, after creating a lineage account, you don’t have to think about whether to purchase premium, since you can simply buy a rune when you need it.

And although donating in the game is not at all welcome, most lineage 2 account owners willingly take advantage of the bonuses that the GM shop offers them. Another advantage of runes, in contrast to premium accounts, is their low price.

Of course, creating an account on the Lineage 2 server is easy, but for the created character to become the hero of the server, you need to put in a lot of effort and spend a lot of time. It is in order to make their lives easier that players take advantage of the bonuses that the server offers them. But when chasing experience, resources and adena, you should not forget that in lineage 2 it is also important to protect your account, since all your work can be appropriated by someone else.

Like

When the orcs dominated the entire continent and owned all of Elmore, they built Rune, which became their capital. But when the hordes of orcs fell under the onslaught of the alliance of Elves and Men, the city forever passed to the People.

The city is divided into 3 parts. The castle-like structure is divided into upper and lower floors. On the top floor there are the Clan Halls and the Temple of Einhasad, and on the bottom floor there is the Library of the Sages and the Training Camp. There is also a part that was recently built. It is a place run by merchants and Dwarves, with Trading Posts, a Forge and a Storehouse.

Previously, it was a small peaceful village ruled by the Von Hellman family. Mostly hunters and woodcutters lived there. But one day the ruler of Rune dragged the inhabitants into an uprising, where almost all of them were killed. The von Hellmanns were aristocrats who ruled the lands in the eastern part of the Rune. They received power for their outstanding services in the war with Aden. But during the uprising they were also killed. Now one mention of their name can cost lives. According to legend, the von Hellmann family were transformed into blood-drinking creatures that roam the forest.

- a pasture north of the city. There live such vicious creatures as kookaburras, cougars and buffalos. They say that the Farm was created under some kind of military program, and was funded by the government. Raising wild animals is not as easy as it might seem. Ultimately, the military closed the project. Funding stopped and everyone left the farm, except for a few of the most persistent ones, who apparently cannot live without this work - breeding wild animals.

Since ancient times it has been a sacred place. The sages of the Temple of Einhasad are buried here, and this is also the only way to the Monastery of Silence. There are rumors that recently Dogheads began to appear in the Valley of Saints, closing the road to the monastery.

Founded by the Order of Saint Solina, a branch of the Temple of Einhasad. Travelers said that there was a very strict and quiet atmosphere there. Monks rarely talk to outsiders. Since the monastery is located in the middle of nowhere, it is a great place for quiet meditation.

Pagan Temple

What is Pagan's Temple?

For the priests of the Temple of Rune, this is a well-guarded hideout of pagans, keeping terrifying secrets, and for us, introduced in C5 a good place for exping 73+ and just a beautiful location

Where is Pagans Temple?

This location is not marked on the map, since most of it is located just below the Rune Castle.

The entrance to Pagans is located in the city on the rise to the clan hall area. This is the right staircase if you are going up from the city, and the left one if you are going down from the KH or leaving the guild building. Go through the gate past the Flauron guard and jump into the gap to the very bottom.

Here you have two paths - the guarded entrance to Pagans itself will be located directly, on the left there will be a long corridor that will lead you back to the mages guild (which is convenient if for some reason you want to return to the city on your own, without using soybeans)

What should I do before entering?

The entrance to Pagans Temple is guarded by Gatekeeper Zombie. There are 6 of them (not two ^^), they are x8 and hit far and hurt) So I strongly advise you not to “try your luck in a fight with them”, but take the quest from Priest Eliyah in the Mages Guild on the first floor of the Temple of the Rune

The Truth beyond The Gate - available from lvl 73.

There is no description of this quest in Gokh (O.o), so we will briefly describe the meaning of what is happening:

You will be offered nothing less than to become a decoy human victim.

After talking with Eliyah, run to the entrance to Pagans and talk to the priest Flauron. He will give you a Visitor's Mark - permission to enter. With this mark you need to go down to the temple. As soon as you open the front door, the mark will change to Faded Visitor's Mark.

At this point the quest is actually over, you don’t even need to go back to the place.

In principle, if you do not plan to go further than the Anteroom hall or you have someone to open other doors in the temple, then you can finish here) The security at the entrance will no longer have any complaints against you and you will be able to open the Tample gate - the first door to Pagans .

Thus, having spent exactly one minute on a conversation with two NPCs, you have forever saved yourself and your party members from the hassle of celestials and other nonsense that our foreign friends advised

Through the Gate Once More - available from lvl 73

There is no description of this quest in Gokh either (O.O) so I’ll tell you here again:

Flauron will send you to Forest of the Dead to bring 10 Necromancer's Heart. They are filled with Bone Animator, Bone Slayer, Scull Animator - they fall from almost everyone.

Bring them to Flauron and you will receive Pagans Mark and 10 Anterooms key.

With this brand you will be able to open the Chapel Door (Anterooms keys are not suitable for this!)

How does Pagans Temple work?

Entrance

We have already described the entrance to the temple above. To this description we can only add that the entire territory from the stairs to Triol's Mirror is a peaceful zone, that is, a city.

To enter the temple, you just need to click on Triol's Mirror, standing in the room with security on the right (you don't need to talk to him like you would with a regular GK, to the delight of extreme sports enthusiasts running to Pagans without a quest). On the reverse side, the mirror is also clickable - you will be taken back to the security room.

After teleporting inside, you find yourself in a long corridor leading to the Temple Gate.

This is General Fields in case you want to fight ;)

Behind the door there will be a large hall with doors to the Anteroom. In the hall there are 6 (not four ^^) non-aggressive social undead x4 (and they stand not in the corners, but as needed). They are needed mainly to get anteroom keys, since they have a very slow respawn rate and it is unlikely that you will be able to level up on them. On the opposite side of the hall there is a Chapel Door (opened in the same way - by the right gatekeeper or unlock)

Anteroom - a double row of interconnecting rooms. They are separated from the main hall by a door that opens anteroom's same keys (I have never seen a case where they did not work) or unlock (if you really want to use Silent move in a half-empty room with non-aggressive mobs - have fun on your health, on opening the doors won't have any effect ^^)

These rooms are separated from the hall by doors, and from each other and from the second row of rooms - Penance Guards (undead, x1/2). They don't move. but they will be aggressive if you come close to them (regardless of whether you have a quest or not, and invis does not bother them either)

Actually, it is for these rooms that there is a limit on the number of characters - if there are six or more of you, then when the mobs get angry, one or more people will be thrown back into the hall.

There are no mobs in the corridors of the side rooms (between the door and the room), in the corridors of the corner rooms there can be from 1 to 3 zombies - also non-aggressive and social

The mobs in these rooms have a very funny aggression system - they have a ringleader: Triols Layperson - humanoids x5. As long as this mob is alive and in the room, all the mobs in the room are its minions and will attack you en masse. But if you take him out the door into the hall and leave him there, then there will only be two aggressive mobs left in the room and it will become much easier to experience there (until someone in the hall lets Triol back in or kills him). A triol that is further away from the door than 4 squares of tiles is teleported back into the room

You can’t get Triol out of the second row of rooms, and there are three of them there. So it’s better to try to kill him immediately after respawn.

In principle, you can level up in Anterum with any pack - mage, bow, melee, with the appropriate support. Bishy and EE rock solo.

Behind the Chapel Door (opened by unlocking or the right statue of the main building, on the reverse side the main building can also be opened) begins a wide corridor, on the sides of which are the entrances to the Chapel rooms themselves. At normal times, this corridor is empty, but when the Republic of Belarus respawns, it fills with mobs.

Chapel Room is also a double row of rooms (14 rooms in total, if I'm not mistaken), separated from each other and from the corridor not by doors, but by Chapel Guards (undergrounds, x1/2) They also do not move, but they will aggravate if you come close and shoot fire (quite far and painful). Guards are not social with mobs from the room.

I'm not sure if there is a limit on the number of members in a group.

There are 3 humanoids in the room (Triol's Priest with two Believers) and 4-6 undead. If you kill a Priest, the Belivers will quickly disappear on their own, and vice versa - if you kill the Belivers, then the Priest will no longer summon new ones. Mobs have a fairly large aggro radius and, on occasion, can actually come running from the next room.

You can also swing with any pack without any problems. A healer is desirable. Bishu (EE) is better not to meddle here solo - the same 6 undeads as in the anterum, only you will butt Priest and stick him together.

At the end of the corridor in Chapel there are Doors of Darkness on both sides. Opened either by unlocking or Key of Darkness (dropped from Triol's Priest)

Darkness rooms are a series of rooms separated from each other by corridors (this time without guards). There are two huge halls, divided into parts only by partitions, and here you can rake such a crowd that it will not seem like enough. You can locomotive here, but with a certain skill - half of the mobs will not run after the puller, but will stupidly drain it, so you need to quickly run around some corner

The overhead line was swinging in the central room under the SWS/BD/cooker)

The closer you are to the balcony, the fewer underground monsters and the more humanoid creatures (x4-x5). All the same dark attacks, plus bleed and drain. When RB respawns, columns appear in the rooms that throw a mass bleed (quite weak)

You can experience with a full group of 9 people. Healer must-have. SWS is very desirable. With a small group DPS, it is also useful to have someone who will keep the mobs in the slip - otherwise the drain will torture you.

From the central room of Darkness there are two steps up to the balcony. And on the balcony itself there is an altar with a huge statue, visible from the chapel hall and RB Andreas Van Halter (lvl 87 if you believe the map in the game and lvl 80 if you believe l2wh). Boss respawn takes about 24 hours. Drop according to l2wh – EAC, pieces for MA robe and Demon Circlet.

At normal times, the entire space of the balcony is empty, but when the Republic of Belarus respawns, the balcony is also filled with mobs (many x1/4 and several x4). Presumably they all need to be killed in order for the internal doors to the altar to the Republic of Belarus to open

When someone is farming RB inside, the climbs to the balcony from darkness are closed by Altar Entrance doors, which cannot be opened by unlocking (unsuitable terms). The assumption that these doors open at some specific time in the game has not been confirmed.

How to survive in Pagan Temple?

Take Bishop with you!)))

Seriously though:

All mobs in Pagan have immunity to sacred attacks, resistance to dark attacks, and use dark attacks themselves. Thus, it is logical to assume that you need a dark resist in your armor and a holy attribute in your weapon. However, all this is not at all required condition for expo in Pagan, even in darkness. Enough standard set

buffs-resists and songs-dances. It is better for DD to take the precautions usual for expo sites with aggressive group mobs. Healers should pay close attention to debuffs (but actually these are the usual rules of survival in any exp, anywhere.)

The only thing that will make life much easier for everyone, from you to the healer, is a normal grade bizha, but even in this case, a simple safe enchant is enough.

Why you should visit Pagan Temple.

Because you have to level up somewhere) In addition, this location is convenient for those who have a clan hall in Rune.



Dream Interpretation